THE PLAYBOOK · BOYUEJINSHU
How to play FreeCell
Start FreeCell by looking at the playing area and its controls. Build four suit foundations from ace to king. Use the example below to understand a decision. Read the objective before making your first input. Check the relevant rule before repeating a move.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Notice the feedback
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Notice the feedback after each input.
Your goal
Build four suit foundations from ace to king. Read that aim before choosing your first action. Keep the controls in easy reach.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. A new-round button replaces the current round.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Focus on why the action is allowed, not only its outcome. Keep the game’s format in mind.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Common questions
Before I begin, what is the goal of FreeCell?
Build four suit foundations from ace to king.
While reading the Guide, how do I control FreeCell?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
As a new player, what example helps explain FreeCell?
Here is the relevant explanation: With two empty cells and no spare empty column, a group of at most three cards can move together.
For my first round, what should I watch out for in FreeCell?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For this browser game, what format does FreeCell offer?
For clarity: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
On this playing page, which play mode does FreeCell use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.